Challenges faced on the Path of Titan modding development
Hello all, although I will be working on rigging, animating, and UV mapping some of the Xeno models I've acquired from Anubisstudios, I'm still faced with the challenge of being able to port the models themselves into the game with the officially supported mod tools provided by the Devs at PoT. I have been waiting several weeks for a response so I will resubmit my application tonight in hopes that maybe they'll see it again.
The effort put forth towards rigging a model will be pointless if I cannot gain access to the tools or get ahold of someone with the tools and assist me in porting some of these models.
To help with that process I've been looking at 3D models of Sabertooth Tigers and Phoenix birds.
Here's a fantastic model created by Rozy1418 that I may use for testing the official Mod Tools and see just how easy it is to port characters into the game that are already fully rigged, UV mapped and textured.
Model by Rozy1418 (Royalty Free License)
https://www.cgtrader.com/3d-models/animals/bird/phoenix-beautiful-bird-rig
Here is also a link to the application form to the Path of Titans modding tool incase you yourself would like to use the tools and make your own mods and contribute to the community
https://alderon.games/modding-signup
https://pathoftitans.com/mods
If you would like to help us please consider reaching out to me at
https://www.moddb.com/groups/xenomorph-dinosaur-developmment-team
Main Project Page
https://www.moddb.com/mods/xenorex-xenomorph-trex-for-path-of-titans/